DevTip : Faking Movements
Creating movement in a video game is extremely resource-intensive, and even more so when you want to deform an object.
While various techniques exist, given the ambitious goal of animating vast stretches of cliffs, I opted for the most resource-efficient solution: Materials.
Devblog #04 : You’re tearing me apart, Rift
Hello again everyone,
As promised, we’re back to share more of our visuals with you!