Happy New Year Everyone!
It has already been a year since Bottom Up Games’s creation – time for a little review don’t you think?
Yes, one year has already passed since January 6, or day one of our studio. Since then, we have accomplished a lot even if our first game isn’t ready to be published yet.
We are quite happy with our growth over these past twelve months.
A year of building a team, a year of tests, tries, challenges, fails but also results.
So what exactly did we do?
- We started with a first “Trash” game in Unity
- We participated in the GMTK Game Jam… and finished 42nd out of more than 6000 participants !
- We started to work on a second game – a real one this time, with the intent to publish it.
- To take our approach further, and realizing that unity was not meeting our needs, we moved to Unreal and started to prototype hard.
- We found a killer core idea and explored some cool visuals and fun mechanics to reinforce our vision for this game.
- We’ve added one person to the team
- We’ve consolidated our values and vision for the studio and years to come
- We have learned to work together, manage ourselves as a team and discover our strengths and weaknesses
- We’ve had a lot of ideas, motivation, way too much brainstorms, coffees, sugar and fun
A busy year, right? But it still left us with the desire to push our ambitions much further!
After an overly copious holiday and a few lighter days, we are ready to tackle the next year.
Our Goals for next year :
- Publish our first game
- Be more present on the Belgian scene
- Organize ‘meet and test’ events to playtest our game and share it with you
- Communicate more often about our accomplishements through devblogs, post on socials and updates on discord
- Participate in another gamejam
- Continue to grow
And of course
- Continue to create games that we like
A great program that we can’t wait to tackle! So, are you ready to follow us for the next part of this adventure?