Devblog #05 : Cooperation… Cooperation everywhere
Hello everyone,
The end of the year is upon us, and it’s time for us to share some final updates.
This time around, we’ll discuss a key topic that has kept us busy over the past few months: cooperation!
DevTip : Faking Movements
Creating movement in a video game is extremely resource-intensive, and even more so when you want to deform an object.
While various techniques exist, given the ambitious goal of animating vast stretches of cliffs, I opted for the most resource-efficient solution: Materials.
Devblog #04 : You’re tearing me apart, Rift
Hello again everyone,
As promised, we’re back to share more of our visuals with you!
Devblog #03 : With great power comes great … energy management
Hello Everyone,
Today, we will delve into the core gameplay mechanics of our game. We’ll be also sharing insights into the gameplay loop, goals, challenges, and rewards!
Event : Game Jam – GMTK 2023
We’re back with some exciting news : We took part in in our second GMTK game jam!
Devblog #02 : Protot-Hype !
Welcome everyone! We are excited to present our project’s latest advances. We have made great progress since our last update.