Devblog #05 : Cooperation… Cooperation everywhere

Hello everyone,

The end of the year is upon us, and it’s time for us to share some final updates.
This time around, we’ll discuss a key topic that has kept us busy over the past few months: cooperation!

DevTip : Faking Movements

Creating movement in a video game is extremely resource-intensive, and even more so when you want to deform an object. 
While various techniques exist, given the ambitious goal of animating vast stretches of cliffs, I opted for the most resource-efficient solution: Materials.

Devblog #02 : Protot-Hype !

Welcome everyone! We are excited to present our project’s latest advances. We have made great progress since our last update.